Game Programming
epub |eng | 2012-09-17 | Author:Chris Solarski [Solarski, Chris]

Study of Clasped Hands, for Heaven (1895–1916) by John Singer Sargent, Boston Public Library This drawing of arms and clasped hands by John Singer Sargent is beautifully simple and yet ...
( Category: Game Programming March 26,2014 )
epub |eng | 0101-01-01 | Author:Idris, Ivan [Idris, Ivan]

Pausing the game: Sometimes we need to pause the execution of a game, as in our case in order to be able to hear a sound. We can do this ...
( Category: Game Programming March 26,2014 )
epub |eng | 2012-10-31 | Author:Mario Zechner & Robert Green [Zechner, Mario & Green, Robert]

Alpha Blending: I Can See Through You Alpha blending in OpenGL ES is pretty easy to enable. We only need two method calls: gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); The first method call ...
( Category: Object-Oriented Design March 26,2014 )
epub, pdf |eng | 2010-12-13 | Author:Aaron Reed [Aaron Reed]

Figure 12-6. Track1 and Track2 sounds are both now associated with the Tracks cue name You’ll now need to do the same thing with the explosion sounds. You have three ...
( Category: Web Design March 26,2014 )
epub, mobi, pdf |eng | | Author:Aditya Ravi Shankar

/* Entities to be added */ "items":[ {"type":"buildings","name":"base","x":11,"y":14,"team":"blue"}, {"type":"buildings","name":"starport","x":18,"y":14, "team":"blue"}, {"type":"buildings","name":"harvester","x":20,"y":10, "team":"blue"}, {"type":"buildings","name":"ground-turret","x":24,"y":7, "team":"blue","direction":3}, {"type":"vehicles","name":"transport","x":24,"y":10, "team":"blue","direction":2}, {"type":"vehicles","name":"harvester","x":16,"y":12, "team":"blue","direction":3}, {"type":"vehicles","name":"scout-tank","x":24,"y":14, "team":"blue","direction":4}, {"type":"vehicles","name":"heavy-tank","x":24,"y":16, "team":"blue","direction":5},
( Category: Software Development March 26,2014 )
epub |eng | 2013-03-25 | Author:Will Luton

Banner ADS A banner ad is the classic web ad type: It is a thin strip that usually appears at the top or bottom of a page (Figure 3.1). The ...
( Category: Game Programming March 26,2014 )
mobi, epub, pdf |eng | 2009-09-15 | Author:Mark Lutz

C:\test> C:\python30\python >>> import pkg.spam ...text omitted... ImportError: cannot import name string Modules referenced by relative imports must exist in the package directory. Imports are still relative to the CWD ...
( Category: Software Development March 25,2014 )
mobi, epub |ru | 2012-01-02 | Author:Marucchi-Foino, Romain [Marucchi-Foino, Romain]

FIRST-PERSON CAMERA WITH COLLISION DETECTION In this section, you will discover how to add collision detection on your camera by re-implementing the first person camera code of the previous exercise. ...
( Category: OpenGL March 25,2014 )
mobi, epub |eng | 2011-08-04 | Author:Jeff Ryan

THE U.S. SHORES ENDED UP BEING A TENSE PLACE TO BE IN 1993. Yamauchi was tired of seeing declining profits from the American division, which had let Sega build up ...
( Category: Game Programming March 25,2014 )
azw3, epub |eng | 2013-11-04 | Author:Goldberg, Daniel & Larsson, Linus [Goldberg, Daniel]

( Category: Game Design March 25,2014 )
epub |eng | 2014-03-24 | Author:Sanjay Madhav

// Initializes all the camera parameters function Initialize(GameObject myPlayer, Vector3 myVerticalOffset, Vector3 myTargetOffset) player = myPlayer verticalOffset = myVerticalOffset targetOffset = myTargetOffset // Initially, there's no extra yaw or pitch ...
( Category: Algorithms March 25,2014 )
epub |eng | 2013-05-13 | Author:Sam R. Kennedy [Kennedy, Sam R.]

BUILD THE CHARACTER BASE MESH Joseph had a general idea of the SteamGuard character but needed to flesh it out more. Using Photoshop he created quick silhouettes of various poses ...
( Category: Digital March 25,2014 )
epub |eng | 0101-01-01 | Author:Fleischauer, Michael [Fleischauer, Michael]

There's more... Up until this recipe, we have paid no attention to the actual units we were using; we simply treated one unit in the physics simulation to equal one ...
( Category: Graphics & Multimedia March 25,2014 )